Feb 14 2008
PSP Review: Crash of the Titans (2007)
Once upon a time, back in the days of PS1, Crash Bandicoot was almost the mascot for Sony’s new console. Nowadays, just like Sega’s Sonic, it is relegated to mediocre games and Crash of the Titans for PSP unfortunately doesn’t do much to change his luck. This game is actually a port of Xbox 360 version, and features mostly the same content except for multiplayer.
Deep down, Crash of the Titans is a platformer with minor puzzle elements. You’ll fight countless minions, and “jack” bigger enemies who each has unique powers such as ranged attacks, ground smashing attacks and even shockwaves. Jacking enemies is crucial to your success as big enemies are immune to your puny attacks and need to be taken care of by jacked enemies.
Action is decent, and the jacking idea shines through in the first hour or so… then it becomes evident that is the only concept that this game has going for itself. Controls are a bit sluggish, and camera angle makes it hard to see upcoming gaps in the level. Worse, it makes jumping, double-jumping and gliding difficult for no particular reason.
Production value is ok, the graphics aren’t the best on the console nor the worst, voiceover and sound effects are pretty good at times, but the music feels uninspired. In the end, this is a good entry in this tired franchise. With other action platformers such as Dexter and Ratchet and Clank series doing so much on the PSP, this traditional Crash game feels dated.
Rating: 65%