Apr 29 2008
PC Review: Sam & Max Season 2 (2008, adventure, PC)
Sam & Max’s reincarnation as a series of episodic games was well received last year, and TellTale Games is back with the second season. The new season is an improvement on almost every front, and it is strongly recommended to the few who still enjoy adventure games, and for those new to the genre who like sharply written dialogs in their games.
Episode 1: Ice Station Santa
Sam and Max must travel to the North Pole and discover why Christmas presents are attacking, and why Santa is acting all strange.
Episode 2: Moai Better Blues
The freelance detectives gets sucked into a renegade Bermuda triangle and travel to the tropics, in order to stop the volcano from erupting.
Episode 3: Night of the Raving Dead
Zombies are on the attack and Sam and Max must travel to the Zombie Factory to stop an incredibly emo vampire from unleashing his undead army, and his Monster.
Episode 4: Chariots of the Dogs
Bosco vanishes and Sam and Max must travel through time to figure out what’s been causing all the disturbances, and restore universe into the right time stream.
Episode 5: What’s New, Beelzebub?
Bosco’s soul is sent to hell, and it’s up to the detective duo to free him and their friends from eternal hell, while making sure corporate takeover of Hell by Satan is carried out without a hitch.
The games are on the short side when it comes to length, but they make up for them with plenty of sharp humor and dialogs that slyly (and not so subtly sometimes) refer to pop culture. Improvements this season over last include an addition of tutorial, and a help system that will get you out of complex situation. Thankfully the help system can be toned down, or turned off all together, for a more pure puzzle solving experience.
In the marketplace there aren’t too many quality adventure games, and Sam & Max season 2 will be a perfect fix for your traditional point and click adventure craving.
Rating: 80%