Oct 27 2008
Review: Spore (2008, PC, simulation)
Will Wright’s latest simulation game Spore tackles evolution as you control a single-cell organism, evolve it into a space-faring civilization. Such an expansive journey fits in a single DVD, which is both a blessing and a curse for this game.

It is more accurately described as 5 games tied together into one package. First game “Cell stage”, your goal is to first choose whether your creature is vegetarian or carnivore, then start gobbling others and grow. At pre-defined points, once you have enough DNA points, you can evolve your creature so that it could move faster, or attack better. After the cell stage, your creature will sprout legs and move in-land in the “Creature stage”. Here you will either befriend other animals or eliminate them: most of the customizations are done by this point. After you eliminate others or befriend other animals on your continent, you develop group skills and enter “Tribal stage”.
Starting with tribal stage, you can no longer change the appearance or the different body parts of your creature. Your job as the tribe leader is to direct your tribe to conquer others, or become their friends in order to be the only village surviving. After you complete the task, you enter “Civilization stage” where you control a basic city, produce military vehicles and conquer other cities, or convert them to your side. It is pretty simplistic as you only have 3 vehicles: land, sea and air. Winning a battle is simply a matter of bringing the most vehicles to the fight. In the end, the “Space stage” allows you to visit other planets, collect specimens and abduct other creatures. This is the most open-ended stage of them all, although there is a basic narrative in place (about helping out a distressed civilization).

The problem with the game is that it is very simplistic. In each stage, you only have a few things to do and it gets tedious after awhile. Mostly in the tribal and civilization stages, you will wish that you could just skip those boring parts and move on to the stars. Luckily, after you play through the game once, you can choose to play a specific stage.
Spore’s accomplishment is its creature, vehicle and building designer as this incredibly flexible tools basically allow you to create anything you can imagine. Already a list of designs available online is astounding in its number and creativity. Even though this is a single player game, you can choose to have creatures other people have designed to be downloaded into your game and populate your planets.
In the end, treat Spore as a flexible and fun design tool and you will be rewarded with the best experience available on the market. If you consider it solely as a game, it is repetitive, simple and too boring to sustain hours and hours of repeat enjoyment.
Rating: 80%
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